Wed. Jul 24th, 2024

“It is necessary”: Disney cuts premieres and promotes shared accounts.

By triji May 9, 2024

Marvel productions are prohibited from producing more than three films and two series in a single year.

The revelation of Disney’s first quarter results has been full of moments that are bittersweet: strong numbers, with Disney+ reaching profits for the first time, but also measurements that show that the results of the most recent releases of franchises as popular as Marvel have not gone at all. it’s good. We are going to become aware of the fact that Disney is currently dealing with its most significant issue since the introduction of the Marvel Cinematic Universe in the years to come.

There should be fewer movies. A maximum of two series and three films per year, with the possibility of reaching two (which is not a very striking reduction: 2021 is the only year in its history with more than three films, and because we were coming out of the pandemic; in series, it has typically gone beyond two, with a record in 2021, with no less than five series). This is the most striking measure that Marvel has taken into consideration in order to address this crisis. Therefore, it is possible that we will hear an announcement of delays in the coming months. This is due to the fact that four films were scheduled to be released in 2025: “Captain America: Brave New World,” “Thunderbolts,” “The Fantastic Four,” and “Blade,” and four more pictures were scheduled to be released by the year 2026.

It is for his own reasons. The purpose of this decision is to give priority to quality above number, which is a goal that the Chief Executive Officer of the firm, Bob Iger, has already expressed on multiple occasions. As far as Iger is concerned, these substantial manufacturing levels are “a relic from the past.” In fact, Marvel co-president Louis D’Esposito stated in an interview with Empire Magazine that “we have learned our lesson,” and he is adamant about sticking to the strategy of producing “maybe two or three movies a year and one or two series, rather than making four movies and four series.”

Interdictions that are essential. In June, Disney will launch its campaign against shared accounts. This will be the beginning of the campaign. According to Iger, it will be implemented in “very select markets,” and he is aware that despite the fact that the move is controversial, “it is necessary and very, very productive.” In addition, he did not hesitate to point to Netflix as the aim to beat during the first-quarter results conference. He stated that the competitor platform is “the gold standard when it comes to streaming.” According to Iger, the area in which they have an edge is not in the catalog issue, but rather in the technology component, and consequently in the task of searching for and capturing individuals who share accounts.

With Netflix serving as a shadow. What motivates Disney to pursue this extremely unpopular action is “the good results that Netflix has obtained with its initiative related to sharing passwords, and we believe that it will be one of the main pieces for our growth.” This was stated by Disney in a statement. Not only does Disney allude to the ban of sharing, but it also refers to the option of charging for doing so. This is the possibility that members will pay a modest additional fee in order to be able to share passwords through the platform in a consensual manner.

Benefits for the first time. Disney+ has made the announcement that it has attracted six million new subscribers in the most recent quarter, bringing the total number of users to 117. This represents the first time that Disney+ has generated profits since its inception. The entire situation is a result of a challenging year, which included 7,000 layoffs at the beginning of the year 2023. Despite this, the company has made 47 million in profits during this quarter, which is a significant increase from the 587 million in losses that were incurred during the same period in 2023.

Manufacturing digital cartographic products requires a significant amount of manual labor, is expensive, and is difficult to standardize. The widespread adoption of Geographic Information System (GIS) technology, on the other hand, is propelling an increase in the demand for these products. It is becoming increasingly clear that standard computer-based maps are less than adequate when it comes to depicting this spatial information in the most effective manner feasible.

The development of cartographic solutions that incorporate a high degree of automation and other methods of visualization is something that is extremely wanted. Image understanding, also known as computer-assisted annotation, when paired with cartography techniques offers the possibility of increasing the amount of information that can be automatically extracted from ground photos.
Because of this, there will be an increased demand for the development of improved visualization alternatives.

We are of the opinion that future maps should adhere to the principles of being highly adaptable, interactive, and realistic, and that these future maps will facilitate improved decision-making. The concept of “maps for the future” is going to be investigated during the course of this article. It is evident that new kinds of maps are required in order to enhance the display and analysis of geographic data. It is also obvious that there is no longer a requirement for the printing of maps in large quantities, and that it is more rational to manufacture maps on demand. The incorporation of movement (dynamic objects) combined with still objects, the incorporation of sound and other multimedia effects, and multidimensional representations (including volumetric and time representations) are some of the new perspectives that we will investigate when it comes to the display of geographic data.

The generation of digital cartographic goods such as maps is still labor-intensive, expensive, and difficult to standardize from a production standpoint.
However, as a result of the growing use of Geographic Information System (GIS) technology, there is a growing demand for digital cartographic products. In comparison to the information contained in hardcopy cartographic goods, the information contained in digital cartographic products that are developed today is drastically different. The disparities between them are at the core of what constitutes a map. In addition, it is becoming increasingly obvious that the digital maps that are now available are not sufficient to depict geographic information in the most effective manner feasible. We are of the opinion that the existing method of visualizing geographic data on computers is not any more (and possibly even less) efficient than paper maps, and as a result, it does not adequately meet the requirements of the GIS community.

Following [Bertin, 1983], the heading component is taken into consideration below. The title block and the legend are the components that make up this. In the title block, information is stored that identifies the location that is being represented as well as the person who produced the map. The legend serves as the connection between the traditional language of cartography and the natural language of the person who creates the map. It is comparable to a dictionary consisting of two languages. It makes use of graphic indicators and language that is natural.–663c9d6f06c73#goto6759


By triji

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