Thu. Jul 25th, 2024

Video games—fun, rationality, or addiction

By triji Jun 29, 2024

2014 was the year that Spain’s video game sales reached a total of 996 million euros.

The introduction of new technology has resulted in the production of a plethora of video games that cater to players of various ages and preferences.

Over the course of the past few years, the video gaming business has raised twice as much money than the cinema industry.

According to projections, this industry is projected to reach 890 million euros in Spain in the year 2018.

A total of five European countries, including Spain, ranked among the top ten in terms of video game sales in the year 2015.

As a result of the new technologies that have been playing an increasingly significant role in our society over the past few years, our behaviors and routines have been gradually altered. The market is filled with a multitude of gadgets that compete with one another on a daily basis in order to achieve the highest sales positions. Behind these devices, there are ongoing technological advancements and innovations that are being made by brands in order to differentiate themselves from their rivals.

Among these are the well-known video games, which are regarded by some as a method of entertainment and distraction. On the other hand, others believe that they prevent children from playing ordinary games and from congregating in public places like parks and squares. Nevertheless, they are not just directed at the public of teenagers because it is a product that does not have a maximum age requirement.

As a result of this, there is a wide variety of subject matter and gameplay styles available in video games, catering to a wide range of preferences. In spite of the fact that they were primarily designed for scientific experiments and experiments, it was not until the 1970s that they were intended for the commercial sector, which is when they evolved into what we now refer to as video games. Their origin has always been a matter of debate, and it is difficult to pinpoint an exact year, but it is generally accepted that it occurred in 1958. You are able to begin playing through a variety of platforms, including a console, a mobile phone, or a computer. Every year, hundreds of them are introduced to the market, each with their own set of hurdles and difficulties to solve, and they are designed for a wide variety of profiles.

Some consoles, like as the Mega Drive, came into existence throughout the 1980s, and giant computers were being supplanted by smaller, more personal PCs. A figure that is well-known to everyone, who first appeared in 1985 and who continues to entertain even today is Super Mario Bros., who embodied a revolution and modification in electronic games that, up until this point, were centered on a single screen and the sole objective was to achieve a high score. Due to the fact that the game had a clearly defined objective and goal from the very beginning, the introduction of Mario opened up a window of opportunity for creative expression. In addition to that, it served as a blueprint for the games that were developed in the years that followed.

Following this, the introduction of Nintendo’s Game Boy in 1989 marked the beginning of the era of portable video games’ arrival in homes. All of these factors contributed to an increase in the number of players and followers, as well as the advent of the so-called CD-ROM. The popular PlayStation was released at the end of the same decade, and the debut of the PlayStation 2 occurred in the year 2000, which coincided with the launch of the Sega. Microsoft, too, made the decision to enter the market in 2001 with the launch of the Xbox. At the moment, the computer is the platform that enables continuous updates, as well as the incorporation of steering wheels or controllers to produce a more realistic simulation of the real world.

According to information provided by the Spanish Video Game Association (AEVI), the total amount of money made from the sale of video games and consoles in Spain in 2014 reached 996 million euros. According to the findings of a study that was conducted by EAE Business School, this represents 31% in comparison to the figures that were recorded in 2013, which means that it is at the same level as it was before the economic crisis began. In addition, the research that was cited earlier reveals that 94.1% of the video games that are sold in Spain are for video game consoles. Therefore, it is anticipated that the amount of money invested in this area in Spain would rise to 890 million euros in the year 2018.

On the other hand, we are dealing with numbers that are almost twice as high as those collected by the film business. Additionally, during the same year, the video game amassed more than 80,000 million euros in revenue across the globe. Andalusia, Catalonia, and Madrid are the autonomous communities that have the highest sales volume, in contrast to La Rioja, Navarra, and Cantabria, which have higher sales volume but lower sales volume.

China was in first position on the list of countries with the highest sales of video games globally in 2015. This was followed by the United States of America, Japan, South Korea, Germany, the United Kingdom, France, Canada, Spain, and Italy. Taking all of this into consideration, we can get the conclusion that five of these ten countries that earn the highest revenue from the business are located in Europe.–667fda215fe4d#goto8795

By triji

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